Fixing Game Maker: Unable to find audio resource – using default sound (Windows Ding)

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Recently I had a problem with zX where Game Maker: Studio gave me the error “Unable to find audio resource – using default sound (Windows Ding)” after a bit of investigating I found that this was due to the file that was being pointed to by the .sound.gmx while had an absolute directory as opposed to a relative one, which cause GM to miss a file that it a simple reference to.

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Looking back at Amaze part 1

I was hoping to write about Amaze as each day went by, but unfortunately that was simply not possible: there was simply an energy at the festival that would keep you going far longer than one should have kept going, I think it was by some miracle that I managed to drive home and make it to my bed — I was extremely tempted to simply sleep in my car on Saturday night, but then it was 4:30am. And I had just got home from playing ninja on the streets of Braamfontein; well I wasn’t playing ninja myself as opposed to getting Rami to do some really weird thing. But hey it was all a load of fun and urge sooooo much to write about. Continue reading

Amaze Day 0

So today was the first day of Amaze, and by first day I mean that there were some speeches, and then a party. Hence the day 0 as opposed to 1, because right now I am too tired to make a programmer joke.

So how was Amaze? Well I kinda missed the whole intro speeches thing. We were demo-testing zX at one of the studios, and got some good feedback for improving the starting experience of the game. After this I decided to head to  Amaze, the thought of leaving and getting there earlier did cross my mind quite a few times. But I couldn’t work out a reason why I should do that. Watching people play your game and can give you critical feedback is a rather rare thing, or at least it is when you live in Johannesburg.

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