Sooo I have to say I wasn’t really expecting this to be out there so soon. But then I saw @joonturbo tweeting about if we have ever made tools for our team. And these days that kinda feels like most of what I do. Make tools. It often feels like I don’t really make games anymore, just the tools that make them work.
GDC is weird you could probably just fly to SF hang around with people never go to talk and have one of the best GDC experiences that you can.
So GGJ2014 was over a week ago. And thoughts, ye I should probably write those down before they are forgotten into the abyss of the nether.
Recently I had a problem with zX where Game Maker: Studio gave me the error “Unable to find audio resource – using default sound (Windows Ding)” after a bit of investigating I found that this was due to the file that was being pointed to by the .sound.gmx while had an absolute directory as opposed to a relative one, which cause GM to miss a file that it a simple reference to.
So in some kind of effort to blag-more I decided to take a brief look back at 2013.
We all love YouTube, well most of the time, they’re latest policy changes make us not like them that much. But as a game developer we love YouTubers <3 so lets make their lives a bit easier!
My last post was about some nice art as an aside from fixing some bugs. This time . . . not so much.
Bugs they suck but every so often they can have some unexpectedly beautiful results.
Here are some incidental art as a by-product of moving the game to GM: Studio
I was hoping to write about Amaze as each day went by, but unfortunately that was simply not possible: there was simply an energy at the festival that would keep you going far longer than one should have kept going, I think it was by some miracle that I managed to drive home and make it to my bed — I was extremely tempted to simply sleep in my car on Saturday night, but then it was 4:30am. And I had just got home from playing ninja on the streets of Braamfontein; well I wasn’t playing ninja myself as opposed to getting Rami to do some really weird thing. But hey it was all a load of fun and urge sooooo much to write about. Continue reading
So today was the first day of Amaze, and by first day I mean that there were some speeches, and then a party. Hence the day 0 as opposed to 1, because right now I am too tired to make a programmer joke.
So how was Amaze? Well I kinda missed the whole intro speeches thing. We were demo-testing zX at one of the studios, and got some good feedback for improving the starting experience of the game. After this I decided to head to Amaze, the thought of leaving and getting there earlier did cross my mind quite a few times. But I couldn’t work out a reason why I should do that. Watching people play your game and can give you critical feedback is a rather rare thing, or at least it is when you live in Johannesburg.